Counter Poaching Games is an educational video game being developed by Kashmir World Foundation, a non-profit organization invested in wildlife conservation. Players assume the role of a KwF researcher tasked with observing vulnerable animal species to find evidence of local poaching activity and reporting it to authorities. Select an environment to explore, customize a survey drone to suit its conditions, then explore the area and capture photographs of evidence and animal behaviors to eliminate threats and enhance the team’s research efforts.
The game blends the organization’s dedication to wildlife conservation with advanced drone technology, robotics, and artificial intelligence – educating younger audiences on the tools used to protect endangered species while recreating their habitats.

Michael Martin worked as a volunteer at Kashmir World Foundation from December 2024 to May 2025, assisting with the creating of the organization’s anti-poaching game. He modeled, textured, and animated assets for the game’s first level – a rocky beach area populated by green sea turtles, but plagued by littering poachers. Level assets include rocks, trees, animated turtles, foliage, and realistic water effects.
Michael also helped improve the team’s documentation by expanding on the enemy poaching group and producing detailed level concepts for future development – real-world locations to use as reference, animal species to study, potential assets required, and top-down map prototypes. Potential game levels include studying elusive snow leopards using KwF’s Eagle Ray drone, and flying across savannas to treat rhinoceroses with radiation and prevent poachers from smuggling horns through airport security.
Learn more at Kashmir World Foundation’s official website.



